package game.games.paint;

import game.cellmap.AbstractCellMap;
import game.coord.MapGenerator;

import java.awt.Color;

public class PixelMap extends AbstractCellMap<Color>
{
    public PixelMap()
    {
        super(true);
    }

    @Override
    public void sync()
    {
        setCells(MapGenerator.generateList(getMapSize(), Color.white));
    }
}
